
I spent most of the weekend playing it with a bud, but our campaign progress grew out of sync during the week and I haven't felt much desire to return alone. Like slapping a big bag of plain Kettle chips on your desk and letting your cravings mask how bland they are. Proceed with due caution, but here they are in full. The patch also includes some balance changes, along with spoilers for areas and boss fights. Like, the main thing Borderlands has going for it. If you didn't know about the exploit before, hey, at least now you can't rob yourself of the satisfaction to be found in continuously discovering better guns. Those are like treasure goblins that spill oodles of high-tier loot, and are supposed to be very rare. The patch has also closed a loophole in Jakob's mansion, where players would repeatedly respawn so they could kill Loot Tinks over an over. At the same time, I do appreciate that it might be a little galling to have a broken game on your hands and read a patch note about how "yellow paint has been added to the Marsh Fields to mark a more obvious path to complete the Sabotage Crew Challenge".


It makes sense to push out fixes when they're ready, and Gearbox are obviously far too huge for any suggestion that they're not prioritising the biggest problems. They've also posted a list of (possibly) helpful tips to help with framerates and deal with saves if they're still not working after Monday's save-specific hotfix.

Developers Gearbox have released a hotfix that "does not include issues that the community is immediately concerned with", along with a statement to say they're working on those. If you've been bumming about Borderlands 3 with a handful of stuttering frames to your name, I have some underwhelming news.
