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You can, of course, use these nodes on their own for strange and dramatic results, such as a mesh made entirely of flakes or tiny spheres.
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The Bubbles node works with a single material to add realistic bubbles, which is ideal for making fizzy drinks, clear gels, that kind of thing. This lets you create glass or plastics with sparkling metal flakes or spherical beads inside. To use the Flakes node, ideally you should duplicate your mesh then apply the geometry node to one, and a transparent material to the other. It’s not instant – there’s a bit of calculation time while KeyShot generates the necessary geometry, but once done, there’s seemingly no real hit on navigation or render times. KeyShot’s implementation is excellent, producing really fine levels of displacement. Displacement works similarly to most renderers, using a greyscale texture to generate surface detail that would be difficult to model or sculpt. The key feature for 3D generalists will be the new geometry node types, which add Displacement, Flakes and Bubbles. Version 8 represents one of the biggest updates in the software's history, bringing a range of new tools, materials and shaders to make your renders more varied and more realistic than ever. We’ve watched with interest how KeyShot has evolved since first looking at version 3 back in 2012.
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